Little Nightmares

We’re back, baby. Let’s jump right in. As always, here’s a quick outline of my Expert-Reviews process: There’s always room for improvement. I’ll nit-pick like crazy if I have to, but I’ll always look for the usability issues or concerns. Pros and Cons. It’s nice to know what’s been done well, but making sure to […]

GRIS

Okay, so first off, I would just like to say that if you haven’t played GRIS before and are looking for a critical review to see if you would like it, just stop reading and go play the game right now. Buy it, download it, whatever way you can get your hands on this masterpiece,  […]

Oxenfree

Hello, Traveler of the Web! Thanks for checking out the place. I see you’ve happened into one of my favorite rooms we offer here at my blog inn. As you could probably guess by the title pasted on the door, in here you’ll find a critical look on the user experience design of the game Oxenfree. […]

User Test Report – MSU Parking Pal

Welcome, dear reader, to another entry of “User Test Report”! Like the last one, today I’ll cover the process and details of user experience research, depicting techniques and practices typically used when creating and conducting user tests and presentable reports. In this case, the research was done for the sake of designing and developing a […]

User Test Report – “Inside”

Hello, dear Reader. Today I’m giving you something a bit different. Today, you get to see the other end of the spectrum of research; the professional side: the user test! As opposed to the heuristic evaluations I’ve been dishing out, this is a final report created after conducting user tests on other players trying out […]

Hyper Light Drifter

Hello, Traveler of the Web, and welcome to my humble blog tavern! A pleasure to have you here. You stopped by at a good time! I was just about to start a discussion on Heart Machine’s, “Hyper Light Drifter.” If your interested in usability, playability, or user experience, stay a while and listen! Hyper Light […]

The Long Dark

Hello, traveler of the web, and welcome! Thank you for stopping by! I am the host of this lovely blog site tavern, offering rousing overviews of the playability and user experience of the games you might find on your travels. The topic at hand tonight is Hinterland Studio’s, “The Long Dark,” a first-person survival exploration […]

Competition in Video Games

What’s With this Post? So, in regards to the last post I published, I wrote about the UX design of Playerunknown’s Battlegrounds, an online, battle-royale style, competitive shooter. As a brief summary, I basically described that, although the game is arguably well made and includes many features that add to a positive user experience, I […]

Playerunknown’s Battlegrounds

Ah yes, Playerunknown Battegrounds… We have quite the history, that much is certain. Before I begin, I must warn you, this is not a peaceful history. In fact, the two of us split a while ago… Many arguments and disagreements… In the end, however, we at least have a mutual understanding of the other’s side. […]

The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess Okay, so bear with me here. I know that most of the games I’ve talked to you about in this little tavern of mine have been relatively newer titles (all within the last 3 years, in fact), but this time around I want to leap back a bit to […]