The Long Dark

Hello everyone, and welcome! Thank you for stopping by! As per usual, I’ll be your host for the night, giving you a rousing overview of the playability and user experience of the games you might find on your travels. The topic at hand tonight is Hinterland Studio’s, “The Long Dark,” a first-person survival exploration game. […]

Competition in Video Games

What’s With this Post? So, in regards to the last post I published, I wrote about the UX design of Playerunknown’s Battlegrounds, an online, battle-royale style, competitive shooter. As a brief summary, I basically described that, although the game is arguably well made and includes many features that add to a positive user experience, I […]

Playerunknown’s Battlegrounds

Ah yes, Playerunknown Battegrounds… We have quite the history, that much is certain. Before I begin, I must warn you, this is not a peaceful history. In fact, the two of us split a while ago… Many arguments and disagreements… In the end, however, we at least have a mutual understanding of the other’s side. […]

The Legend of Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess Okay, so bear with me here. I know that most of the games I’ve talked to you about in this little tavern of mine have been relatively newer titles (all within the last 3 years, in fact), but this time around I want to leap back a bit to […]


After Playdead’s first title, Limbo, was released back in July 10th, 2010, the studio received high appraisals from many different critics. They claimed that Limbo, a dark-themed, 2D, puzzle platformer, had set the bar high for this out-of-the-blue indie game dev company. Almost 6 years later came their second, much anticipated title, Inside, on June 29th, 2016. Personally, I was […]


As an avid fan of good board games, myself, Armello was a welcome surprise to have hit the virtual gaming scene. Developed and published by League of Geeks, Armello was their debut game back in 2015, and boy does it scream volumes for what their team has to offer. Armello is a digital role-playing strategy […]